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Updated Oct 15, 2023 In Dungeons & Dragons, bonus actions provide extra opportunities to cast spells, make attacks or disengage from a sticky situation. Quick Links What Are Bonus Actions Used For? Go-To Bonus Actions For D&D 5e Characters Feats That Offer Bonus Actions The Best Bonus Action Spells


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Specifically, what the rule (PHB 202; Casting Time > Bonus Action) says is that when you have cast any spell (including cantrips) using your bonus action, you are limited to casting a cantrip using your action (i.e. not a spell of 1st level or higher). Thus, you can cast cantrips with both your action and bonus action on the same turn. Share


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[5e] Cantrips as a bonus action 5th Edition On page 202 of the PHB it says this for Bonus action spells. Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn.


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D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic


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Here are the answers to some frequently asked questions about using a Cantrip and a melee attack: 1. Can I cast a Cantrip and a melee attack? No, you cannot use a 1 action Cantrip and an attack action. So, only if the Cantrip gives you that ability or is a bonus action Cantrip (or, as a Sorcerer, you make it one, with Quicken). 2.


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Most spells in D&D take an action to cast, but some can be cast using a bonus action. These spells tend to be weaker but can have a wide range of effects from healing to teleporting to summoning, making them extremely useful in the right situation. Table of Contents Using Your Bonus Action Tactical Spellcasting


15 Best Cantrips in Dungeons & Dragons 5th Edition GamingSpell

Any character that can cast from level one will have access to cantrips (those being Artificers, Bards, Clerics, Druids, Rangers, Sorcerers, Warlocks, and Wizards… so a fair chunk of the playable classes). Some cantrips are class specific, like Thaumaturgy (a Cleric cantrip). And each class handles cantrips a bit differently.


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The artificer is the only class added over Dungeons & Dragons Fifth Edition's entire lifespan, adding something more niche and complex than typical player options. The Artillerist is one of D&D 5e.


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A list of bonus action spells from the Dungeons and Dragons Player's Handbook (PHB) to boost your caster's spell effectiveness: Banishing Smite 5th level Abjuration ( Paladin) - dish out 5d10 force damage and possibly banish it back to it's home plane of existence. PHB p216.


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You must use a bonus action on your turn to cast a spell, provided that you haven't already taken a bonus this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." [Quote PHB p.189]


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Bonus Action. A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. Reactions. Some spells can be cast as reactions.


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Your example spell Firebolt is cast as an action, not a bonus action. Not all cantrips are cast as bonus actions, and you can find the casting time on the spell's description. Similarly, some non-cantrip spells can be cast with a bonus action. Again, the spell's description should specify the casting time.


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There are a couple of Bonus action Cantrips in 5e right now. By "a couple" I literally mean a couple. There are two of them, Shillelagh from the PHB and Magic Stone from the Elemental Evil supplement. Understandably, they're super, super niche since, you know, they're a Cantrip that has a 1 Bonus action cast time.


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Teleportation As A Bonus Action In D&D. Available for Sorcerers, Warlocks and Wizards, Far Step is a fifth-level teleportation spell that is brilliant for getting powerful but squishy Dungeons & Dragons spellcasters out of a tight spot. Found in Xanathar's Guide to Everything, Far Step lets the player teleport up to 60 feet to an unoccupied.


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Monk - Unarmed Strike: You can make an unarmed strike as a bonus action. Monk - Ki: Your ki abilities allow you to make 2 unarmed attacks, dodge, dash or disengage as bonus actions. Ranger - Vanish: You can take the hide action as a bonus action. Rogue - Cunning Action: You can take the dash, disengage or hide actions as a bonus action.


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What Spells Are Bonus Actions? Cantrips Level 1 Level 2 Level 3 Level 4 Level 5 Level 7 In Conclusion What Makes A Spell A Bonus Action? Spells are a Bonus Action if it says they are in their "Casting time" section. In addition, some classes can cast spells as bonus actions, even if they'd normally take a full action.